In the sprawling, mist-shrouded world of Tainted Grail: The Fall Of Avalon, where every path forks into a dozen more and moral compasses spin wildly, a player can easily find themselves adrift. While many seek the glory of knights and the favor of kings, there exists a different, more... shadowy path to power and purpose. Enter the Crows, a guild that operates from the alleys and ruins, offering tasks that are decidedly not for the honorable paladin. For those willing to get their hands a little dirty and trade chivalry for cunning, the 'No Place For Strays' quest serves as the perfect, if somewhat morally ambiguous, initiation into this clandestine brotherhood. It’s the start of a full-blown, off-the-books adventure that proves sometimes the most interesting stories are found not in the castle halls, but in the gutters.

🪶 How To Unlock The No Place For Strays Quest: Betrayal 101

To dip your toes into the murky waters of crow-based employment, you must first complete a little task called 'Spread Your Wings' with a fellow named Vidar. This journey culminates in the village of Roscree, where the plot thickens faster than Avalonian stew. When the enigmatic Crows make their dramatic entrance, you face a choice: stand with your companion Vidar, or... embrace opportunity. To unlock your future as a feathered fiend, you must side with the Crows and hand over poor Vidar. It's a cold move, but hey, guild membership has its price!

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Your act of pragmatic betrayal is rewarded with the illustrious rank of Hatchling. Your new boss, a fellow named Luth, wastes no time. He immediately assigns your first official duty: eliminate a nearby bandit infestation and, more importantly, uncover proof of a conspiracy against the Crow guild. Ask whatever questions soothe your conscience (or stoke your curiosity), then scurry off to the south like the good little Hatchling you are.

🔍 Where To Find Proof: Bandit Tower Blues

Your quest marker will lead you to a lonely watchtower, currently playing host to a rather unfriendly bandit party. As you approach, you'll notice the local wildlife is also less than welcoming—a handful of Corpse Eaters loiter nearby. A wise Hatchling disposes of these scavengers first to avoid any unpleasant interruptions during the main event.

The tower assault requires finesse. A brute-force charge might work, but where's the style in that? If you watch carefully from the shadows, you can pick the bandits off one by one with well-placed arrows, maintaining the element of surprise and keeping the alarm silent. It’s a satisfying, if methodical, process.

Once the tower is cleared and the last bandit has breathed their last, the real search begins. You must scour each and every body. The prize you seek is the Bandit's Journal, a little leather-bound tome that details the very plot Luth fears. If a frantic pat-down yields nothing, don't panic! Look around the immediate area—the journal might have been dropped in the scuffle or tucked away in a nearby crate. Finding it is crucial; it's your ticket to completing the mission and impressing your new superiors.

🐦⬛ Where To Find Luth: Reporting for Duty

Journal securely in hand (or inventory), it's time to return to Luth and deliver the goods. You can find him back in Roscree, typically lurking off to the side near one of the village's many ruined houses. He's not one for grand offices or tavern seats; he prefers the ambiance of decay and discretion.

Before you hand it over, feel free to read through the journal's entries. The insights into the bandits' plans add a nice layer of world-building and context to your dirty work. When you're ready, present the evidence. Luth will take a moment to study the damning pages, his expression unreadable. With a nod, he concludes the quest.

Your reward for a job well (and sneakily) done?

  • A hefty few hundred experience points to bolster your growing skills.

  • A new mission titled 'The Killers Of Reason,' thrusting you deeper into the Crows' shadowy affairs.

And so, your life as a Hatchling truly begins. The 'No Place For Strays' quest is more than a simple fetch-and-kill assignment; it's a tone-setter, establishing the Crows as a guild of ruthless pragmatism and offering a compelling, morally grey alternative to Avalon's more traditional heroics. Just remember: in the world of Tainted Grail, sometimes you have to ruffle a few feathers to earn your own.